Posts Tagged ‘construction’

Mineral 1 – Sharp Crystal

I won’t write a novel on this blog today, I swear.
We just wanted to show you this new modeled version of the Sharp Crystal.
Mineral PatchUntil now, the Crystal you could have seen in game was kind of a “test” model, allowing you to play the game while waiting for this new one.
The Sharp Crystal is a common ore. It’s the basic element for construction.

It’s really simple. For now, in WinThatWar! you just have to take care of the level of two resources. The first one is the Energy, created through generators, and the second one is the Sharp Crystal you have to extract through… well, through an extractor.

We chose as reference a particular ore : Ilmenite. A titanium and iron oxyde mineral.

ilmenite ilmenite
The hexagonal shapes are used to represent strengh and solidity. We hope it works!
We tried to make it very raw/unrefined, as it’s mean to be the most basic resource of the game. But at the same time we wanted it a bit sharp.

When it came to color it, we thought it needed to be Surreal, so the purple was perfect.
We really want the player (a.k.a you) to desire to find and extract this kind of cake made of Crystal.

Top View
It’s not really a retro-future style element, as you may have noticed, but I think it contrasts nicely with the retro-futurism style of the buildings, as the extractor, for example:

Extractor plus Mineral Patch

Hope you could find some on a distant planet. I think you could find it useful.

Cheers

The blueprints system

“So you want our beautiful vehicles? You want to build and deploy them on still unknown and unexplored planets? Thanks to our Blueprints, you will be able to do all this.”
Wilmuth Trueman, CEO of Robotron Industry during the IWC (Interstellar War Conference)

Well that’s a quick recap but that’s the idea (But, in his defense, he had to do quick and catchy given the stakes of this conference). Don’t worry, we are going to explain you every little details you have to know about these much talked about blueprints.

But what is this blueprint thing?

Basically, blueprints are just plans which allow your factories to build the units you will have to deploy on the battlefield. On this precious piece of paper is written everything your factories will need to know: what they have to put where and which resources they’ll need to build it (It’s ok, you don’t have to care about it, your factories will do it by themselves).

RobotronIndustry_BLuePrint_Tankweb

But I rather warn you right now, at Robotron Industry they’re not really charitable. You will have to pay for your Blueprints, and let me tell you it will be expansive! In addition, these big industrialists have found the perfect trick for these blueprints, and to keep going richer and richer: They limited the number of uses! But fortunately for you, you will be able to buy contract extension for your favourites blueprint. Aren’t they sweet?

How will it be helpful to you? Oh really, you still don’t understand what is happening here? Well, don’t expect Robotron Industry to sell you anything else than the “basic” form of their precious blueprints at the beginning. Yes this means that you won’t have definitives versions of the blueprint when you buy it. You’ll be able to upgrade your vehicles but sadly you will have to pay even more if you want to have the more powerful units in the game. Yes: PAY, again and again! Son of a…of a defective rusty robots! Wait. It’s ok, isn’t it? You already knew we wouldn’t provide you plans to build mass destruction arms at the same price as a scout plan anyhow.

Don’t worry, Robotron industry have well planned all of this, the price of the upgrades you’ll add to your units will be scaled to their strength. And you can’t say that they don’t have a conscientiousness because if they sold you fully upgraded blueprints you won’t be able to construct the corresponding units anyway, because you would probably be lacking of needed resources. See? Eventually big industrialists are nice to you, they care about you, and your base (and your wallet of course).

Well let’s talk more about this famous upgrade system. So your basic units will be upgradables by two different ways: you can choose to specialize them in their primary role, or you can choose to add this unit another role which it is usually not able to fulfil.

Let’s imagine your tanks: You’re probably using them every day but you are a bit sceptical about their destruction abilities? You can transform them into really bulky ones with better armour-plating and bigger cannon in order to inflict more damages!

Or if you are more an adept of precision strike and fast attack, you could choose to upgrade to a tank that will be faster than ever, with a better radar range and with which you’ll be able to plan recognition.

Don’t forget Michel

RobotronIndustry_BLuePrint_Engineerweb

Ah, I almost forgot! If it can make you feel better, you need to know that the Cartels you are working for will nicely provide you your first blueprints… well, not exactly. Actually, they will lend you some money so you can buy them (the blueprints, not the Cartels!). Which means that you have to think deeply on what you’re going to spend their money. Because let’s confess it would be awesome to have a laaarge amount of fighting units, but if you’ve got no engineer to build the factories which will be used to build your units, you won’t be able to build this army and we agree that would be a shame. So, please, choose wisely. Will you do that for me ?

Well, well, well. I think you know everything you have to know about these magnificent blueprints supplied by the marvellous Robotron Industry and I hope you will buy lots of them so you could crush your enemies and bring peace (’cause of course, you’re the good guy) into the whole galaxy and fortune to your Cartels.

Ah! And for the few sceptical in the back: No I don’t earn any from the sells of blueprints.

Hæternal (trainee @ Insane Unity)

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