Archive for the ‘Public interventions and conventions’ Category

London, here we come!

For the very first time, WinThatWar! travels!

The EGX Rezzed, will take place in London on April 7, 8 & 9, and we’ll be there! If ever you plan on spending a weekend in London, this is the time. You could come by and say hello!

In the meantime, here is a sneak peek at the poster we made for the event.

WinthatWar-Poster-resize2

Utopiales and Art to Play: November fairs

Putting aside our recent penchant for recruitment and furnitures assembly, we are still (yes, we do!) collecting all your feedbacks to improve the game. And game fairs, show, conventions are the best for us. Really, it’s amazing to meet you all, watch your reactions while you’re playing WinThatWar! and talk about it with you. And, in November, we were kinda lucky since we were present at the Utopiales and Art to Play, both of these fairs taking place in Nantes.

Just like last year, the Utopiales public was really… young. Anyway, he also was very enthusiastic, and from the beginning of the afternoon, the kids were just there, staying at our stand, helping out and teaching the new comers how to play WinThatWar! That was really great for us to see the youngers able to understand the game and how to play it. Sometimes, at the expense of the elders! Hold on, don’t get mad, “elders”, we know most of you will become some really badass strategists as soon as the game will offer more features and options.

Utopiales Insane Unity

We neither regret the Art to Play weekend. At the contrary! You were so many to stop by our stand, 14yo young women to 60yo grown men, testing the game and tormenting us with your countless and unusual questions (Actually we love that, it makes us look deeper into the game mechanics, so please don’t stop!), and also encouraging us. Well, we won’t lie, this weekend was exhausting (like really, it killed us. 5 days later we’re sleeping on the tables at the studio. I barely exaggerate, promise) but still, it was really rewarding. We wrote a lot of your feedbacks and ideas on our notepads. Plus, that was a good opportunity to see if you’d like the tokens/strategy icons, as it was a brand new feature in the game. Unless I’m mistaken, i think you liked it, and the map general view have seduced many (mini-map “are so 2014” anyway.).

In short, if we should summarize those 2 weekends:

  • The younger are the players, the rougher they play. They just spend their time building turrets.
  • We can easily welcome 13 players at the same time on our stand, even if it’s only 2 computers.
  • Trying to give some explanations about our game when Matthieu Sommet (SLG – a french famous youtuber) or Ganglion (J-rock band) are standing on the stage, about 10 meters far from you, can be a quite difficult excercise. That’s why we just gave up our vocal cords there.

Art to Play Insane Unity

Again, thank you to every single player who came to these conventions.

STUNFEST 2015, a little more indies?

 

Back from the Stunfest

We missed you on that blog. Have you missed us?

As we told you on our social media or Newsletter, we knew that during the two past weeks we would be a bit busy getting ready for the Stunfest.

bannière stunfest

If you don’t know what Stunfest is, it’s THE video game festival in Brittany. 11 years ago, it was just about some fighting games holic meeting in a garage to share their passion. Now, more than 10.000 gamers and visitors are coming from the four corners of the World, and hundreds of players challenge themselves during fighting games tournaments. In 11 years, the Stunfest open itself to new vistas: musical games, retrogaming, concerts, conferences, speedruns and, of course, indie games!

Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival

Insane Unity team, after setting up.

That were you’d find us. Before we left the studio, we checked that everything was ok, no-one and nothing was missed, we turned off the computers and we were ready to set the stand up on thursday night. There is even more space than last year especially booked for indie devs. 35  indies were expected this year: that was a good opportunity for us to meet some familiar faces and to discover new games and new devs.

3 days of WinThatWar!

Friday morning, 9h30, the gates would be opened 30 minutes later. That was the right time to check one last time that everything was working the way we were expecting. We brought 2 computers, so the gamers could challenge their mates in 1vs1 game. The hosts also lent us a third computer that we used as a demo screen. Ok, we were ready. “Release the gamers!”

And that’s an awesome start for us: the first players came to our stand and started to test WinThatWar!, and some others, that already knew the game, were here to see how it’s progressing.

Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival
Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival

The most timid ones were getting in the fight against our AI level 1,  we had time to explain them the basics so they could play on their own after that. Some others came by with their buddies to challenge them, and finally the most audacious ones faced our AI lvl 5 to gave it a good beating. 5 of them survived, the others were brave…until the end.

In addition of beautiful meetings with gamers and indie devs, we also had the chance to discuss about our game’s concept and its evolutions to come with some other professionals from the amazing world of video games : columnists, editors, streamers and even Llewellys, big boss of Millenium, who was kind enough to come to our stand to meet us after we king of “grabbed” him on twitter. Oops!

Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival, llewelys, millenium

Llewellys with Etham, Insane Unity CEO

We sincerly thank all of those who have been testing our game during these 3 amazing days of Stunfest, thank you for all your supports, thank you for all your feedbacks, your ideas which will help us to improve WinThatWar! again and again. Your advices mean a lot to us.

Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival Win That War, Stunfest, Insane Unity, RTS, strategy, Michel, video games, test, festival

It is no secret that this weekend was exhausting, but we’re already impatient and hope to be a part of the next edition, or to meet you on some other fairs/conventions. See you soon?

More pictures on Facebook.

Insane Unity team, still a bit jet-lagged.

Pitch my game – Meeting at Epitech engineers’ school

January 21st, we were present at the 2nd edition of the Pitch my game BZH (understand Breizh – Britain) at Rennes’ Epitech school. We were there to introduce our game, Win That War! in front of about a hundred of persons, most of them also working in the Video Game industry : SNJV (National Video Games Association in France), 3 Hit Combo (Rennes’ crew organizing the Stunfest convention every year). And some other independent video games’ developers : Ballistic Frogs, Wako Factory and Triskell Interactive, among others.

This “around Video games” meeting gave us the opportunity to observe the public reaction towards our more or less technical presentation of Win That War! It appears that most people enjoyed it. Some of our colleagues really pleased us with kind encouraging comments and compliments. It feels good. Doing the presentation of a video game, or any creative work, when it still in progress, is always a challenge. It might be really clear for the artist or developer himself, but it’s always hard to explain to others. Fortunately, there is some videos of the event. Unfortunately, there is no english subtitles. If you want to watch it anyway (if you understand french, or if you just want to have a look at the slides & demo), here it is :

Don’t hesitate to contact us if you’ve got some questions about the game itself, we’ll try to answer it in a future blog post.

Yoon

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