The Insane Unity team came on Tchouri!

IU on Tchouri

“That’s one small step for Win That War!, one giant leap for Insane Unity” – Khaleepso alias Lola, on-live on Tchouri comet.

On Wednesday afternoon, Philae landed on “Tchouri” comet. Win That War! congrats the European Space Agency (ESA) for this breakthrough in the Space Conquest and for the incredible discoveries it will certainly bring to us.

Like CNES (but with a smaller crew), we are also working busily. Philemon and I are working on a new website for the game, which will takes place at, while Doom and Etham are writing technical documents.


Win That War! 0.2 alpha is out

I have been told that many people’s dream is to be paid to play videogames. They would be disappointed ! Testing a videogame is harassing work. ;-)

Philemon, Doom and I just spent 3 days playing at Win That War! in LAN. Every time the story repeats : we start developping our eco, establishing a strategy, getting into it, really, and PAF !: big crash. No choice but to get back to the code to fix the problem, then to start, again, another game, then another. Now the program is stable.

The gameplay is still basic, but it already gives a fair idea of the kind of game we want it to be. You can download this new release (0.2 Alpha) on IndieDB.

Win Thar War ! Alpha Demo (0.2)


Once more, we’ll be happy to have your feedback, remarks and ideas !



Back from holidays

Hi fellows,

After some holidays, the entire team is back to work.
Philemon is still working on the typography and we hope we’d be able to show you soon the (almost?) definitive version of our logo title.
He’s doing a great job on it and it takes a lot of time because the typography and effects’ choice will really represents the Win That War! identity.

Doom also worked a lot these days and you could enjoy a local multiplayer game mode.
Yes, you well understand : the next release will give you the possibility to play with your best friend or your boss and just blow his units off, because yeah, you’re the boss and you know it.

And what’s doing Etham during this time ? He’s working on the graphical user interface.

Stay tuned,

Yoon (Oh, me ? I’m intern at Insane Unity for a couple of weeks and I’m here to take care of you, Warers)

Nodes “à la carte”

Hi everyone!

Let me introduce myself: my name is Rémi, intern at Insane Unity for 2 months. During this period, I developed the terrain editor of Win That War!.

As you may already know if you’ve read this first article by Doom, our maps are modeled by shaders using noise generators. This technique has the particularity to generate a infinite game space, simply by changing the value of the seed. Also, the use of shaders allow to harness the power of your (so expensive) graphics card.

The editor I was commissioned to create aims at making the creation of environments more enjoyable. Indeed, instead of typing dreadful lines of code, it provides an editable graph that describes the shape of the terrain with interconnected nodes. Especially, this should let Philemon create maps without risking a nervous breakdown.

World Generator Terrain Heightmap Node Graph

The graph is made of two parts:

  • the heightmap
  • the splatmap

The first describes the the relief of the map. It mainly uses noise generator nodes to form terrain layers that are combined to each other.

The second is a logical system that determines where to draw each texture depending on the terrain characteristics (e.g. snow on the peaks, grass on the plain).

The result is directly rendered in the editor. Then the designer feels free to import textures, modify the nodes parameters and have fun exploring the world of which he is the god. Once the work is finished, we simply export the template in to the game to have access to a new environment, which we can generate an infinite number of battlefields for you, players.

World Generator Terrain Heightmap Node Graph

You are now well informed. If like me you are drooling profusely while waiting to walk on these alien lands, you will have to wait a little (someone’s whispering in my ear that a multiplayer version will be released in early fall).

Now, I said “goodbye” to you because my internship ends this day. It was a pleasure.

Long live Insane Unity! Long live Win That War!


The factory

Hey guys,

First concept of the factory that will build the ground units:


You must ask how a vehicle can get out of this building. I don’t know yet :)

I really would like to have a hologram on the top of each building. Maybe this is too much?

See you next time!


WTW pre-alpha is out!


Almost three weeks have passed since the Stunfest is finished… These three days were intense. We were delighted to realize that there were gamers thinking that our project is interesting and promising. That is why the team owes you a big:


So, after a week of deserved holidays, we tried to take into account your many comments and fix the bugs you found. Here is what came out :

  • Camera bugs are normally fixed, and we can now use the arrow keys and the spacebar to guide the camera (in addition to the wheel)
  • Esc key now has the expected behavior
  • We can now edit the tail of the factory
  • Lots of small interface issues have been fixed or improved

Warning! This is still a very preliminary version.

Remember that game is in pre-alpha stage… You will surely experience slowdowns if you build a lot of units. A lot of optimization work remains !

Retro Design Generator

On the visual side, only the tanks and engineers have been designed by Philemon. All other assets will be replaced. We also lacked time for tweaking the colors of the map.

Finally, with regard to AI, I had to resist the temptation to work to improve it, because fixing bugs was a priority. Do not therefore expect miracles : AI will be a poor opponent.

Thereafter, the path-finding will be reviewed. We will also redesign the user interface to make it more visual, intuitive and uncluttered. We will of course rework the gameplay by adding units and buildings. But our immediate priority is the network layer, in order to release a multiplayer version as soon as possible.

Your opinion does matters !

Speak well of a project, it’s easy, but say bad, it’s harder… However, all reviews are precious to us. We have posted a small survey to collect your thoughts and suggestions about Win That War! :


Minimum System Requirements :

  • Windows Vista SP2 or later
  • Video Card : DirectX 10, Shader Model 4 , 256MB video RAM

The demo can be downloaded from IndieDB:

Win That War ! Pre-Alpha Demo (0.1)

Good test !

Win That War!

Ore Extractor

First concept art of an ore extractor.

Extractor Ore Rail Gun

The design of the mineral is style work in progress.

See you next time.

Win That War!

WTW robots exploring a desert at sunset

You are a modest office employee involved in a war to take control of an exoplanet. Sheltered inside your frigate orbiting XB8074, you deploy and order robotic units to clear maximum profit.

The only problem… you are not alone! Several corporations are competing for the domination of this planet. You are free to cooperate or fight, provided you comply with the galactic rules of colonization. The only order that your superiors sent you: Win That War!

Win That War! will be a massive and responsive MMO-RTS. Below is a gameplay video of our pre-alpha version. Note that the visuals and sounds are temporary; it is still very partial, but you can already play … and win! ;-)

If you are interested in playing this early version, you can subscribe using the form on the right. You will be able to download it in a few weeks. It is yet a single-player version, against AI. The multiplayer strategic view will come, but much later!

We look forward to receiving your feedback!

Doom, Etham and Philemon.

Insane Unity is present at Stunfest 2014

Hey, we’re at Stunfest this weekend. Are you there?

If so, we are looking forward to you dropping by the Indie booth and playing the pre-alpha demo of Win That War!

And last but not least, you can win a Stunfest 3 days pass. To participate, just send us a message to answer the following question:

Win That War! is :

  • a 50s’ movie
  • a new brand of toothpaste
  • a massively multiplayer strategy game

The winner will be picked at random among the right answers.

EDIT: The draw is done, congratulation to Morgane who won the pass!!!

See you soon,


Win That War!

Win That War! demo will be playable at Stunfest 2014.

Teamwork when moving

Last week, I improved the assignment of arrival positions. Well… one 2 short videos are worth a thousand words.

In the video below, you ask a group of tanks to go close to a radar tower:

If you ask them to attack, they must position themselves so as not to prevent other ones from reaching the target:

See you,

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